DKBC Official Rules
  1. Objectives of the Game
    1. Kickball is a game between two coed teams of ten fielders each, with no limit of kickers, under direction of a captain, played on a field in accordance with these rules, under jurisdiction of one or more umpires.
    2. The objective of each team is to win by scoring more runs than the opponent.
    3. The winner of the game shall be that team which shall have scored, in accordance with these rules, the greater number of runs at the conclusion of a regulation game.
    4. The offensive team's objective is to have its kicker become a runner, and its runners advance.
    5. The defensive team's objective is to prevent offensive players from becoming runners, and to prevent their advance around the bases.
    6. THE PLAYING FIELD - The playing field shall be laid out as close to a regulation baseball field as the playing area will allow. The infield and outfield, including the boundary lines, are fair territory and all other area is foul territory. There shall be a minimum of 5 bases including a pitcher's plate. All bases shall be marked with their baseball equivalents where available, though any marker will suffice.
    7. The pitcher's plate is marked by a rectangular slab of whitened rubber and is the closest marker to home plate when 2 markers are present on the field.
    8. The kickball ball shall be a rubber playground style ball 10 inches in diameter.
    9. (1)All players on a team shall wear uniforms that include (a) identical colored or themed jerseys, (b) identical colored or themed leg coverings, (c) accessories that are similar in style and conform to the team's color scheme. (2) All players' uniforms should include minimal six inch numbers or the players' names or nicknames on their backs. (3) No player whose uniform does not conform to that of his or her teammates shall be permitted to participate in a game, unless approved by the Umpire in Chief. (4) Each team shall wear a distinctive uniform at all times, and each team may have variants of uniforms, provided they fit within the overall uniform color scheme and style. (5) No player shall attach to his or her uniform any material that may present a danger of physical injury to the player or other players (6) No player shall attach anything to the heel or toe of his or her shoe and shoes with pointed spikes similar to golf or track shoes shall not be worn.
  2. Game Preliminaries
    1. Before the game begins the umpire shall: (a) Require strict observance of all rules governing implements of play and equipment of players; (c) Receive a supply of regulation kickballs, the number and make to be certified by the league commissioner. The umpire shall be the sole judge of the fitness of the balls to be used in the game; (d) Be assured that at least one regulation reserve kickball is immediately available for use if required. The umpire shall not give an alternate ball to the pitcher until play has ended and the previously used ball is dead; (e) Call both captains to home plate in order to explain any supplemental or additional rules as they may apply.
    2. Before the game begins, the captains of both teams shall provide a kicking order, including the names and kicking positions of all kickers, to the announcers and official scorekeepers.
    3. No player shall intentionally discolor or damage the ball by rubbing it with soil, poo, any other foreign substance. PENALTY: The umpire shall demand the ball and disqualify for the remainder of the game, with no replacement for the remainder of the inning. In case the umpire cannot locate the offender, the pitcher shall be disqualified for the remainder of one-half inning.
    4. A player, or players, may be substituted during a game at any time the ball is dead. A player once removed from a game shall not re enter that game until the next inning.
    5. The captain shall immediately notify the umpire in chief of any substitution. Players for whom substitutions have been made may remain with their team on the bench. If a captain substitutes another player for himself, he may continue to direct his team from the bench or the coach's box. The umpire in chief, after having been notified, shall immediately halt the game and announce each substitution. The announcers and official scorekeepers shall notify the umpire in chief when they have made the appropriate changes to the kicking order or notes. Once the changes have been made, the umpire in chief shall restart the game. In the interest of time, the umpire in chief may restart the game at any time given extensive delay from either the announcers or scorekeepers.
    6. A player may not become a substitute runner for another member of his or her team. This rule is intended to eliminate the practice of using so called courtesy runners or pinch runners. A player in the game may be permitted to act as a courtesy runner for a teammate, provided the umpire in chief rules a runner unable to physically run. A kicker runner who cannot advance to first base unaided is ruled out and an umpire may rule the play dead until the kicker runner has cleared the field of play.
    7. Members of the defensive team shall carry all gloves and other equipment off the field and to the dugout while their team is at kick. No equipment shall be left lying on the field, either in fair or foul territory. If the team in the field points out equipment left in the field by the team kicking to an umpire, the umpire shall call time. If the equipment is determined by the umpire to belong to a player of the kicking team, that team shall be penalized with one out for the inning. The spirit of this rule is to maintain the utmost safety to the players in the field by removing all unseen or unknown objects from the field.
    8. No person shall be allowed on the playing field during a game except players and coaches in uniform, captains, authorized news photographers, umpires, and watchmen of the DKBC. In case of unintentional interference with play by any person herein authorized to be on the playing field (except members of the offensive team participating in the game, or a coach in the coach's box, or an umpire) the ball is alive and in play. If the interference is intentional, the ball shall be dead at the moment of the interference and the umpire shall impose such penalties as in his opinion will nullify the act of interference. The question of intentional or unintentional interference shall be decided on the basis of the person's action.
    9. When there is spectator interference with any thrown or kicked ball, the ball shall be dead at the moment of interference and the umpire shall impose such penalties as in his opinion will nullify the act of interference. If spectator interference clearly prevents a fielder from catching a fly ball, the umpire shall declare the kicker out. There is a difference between a ball which has been thrown or kicked into the stands, touching a spectator thereby being out of play even though it rebounds onto the field and a spectator going onto the field or reaching over, under or through a barrier and touching a ball in play or touching or otherwise interfering with a player. In the latter case it is clearly intentional and shall be dealt with as intentional interference. Batter and runners shall be placed where in the umpire's judgment they would have been had the interference not occurred. No interference shall be allowed when a fielder reaches over a fence, railing, rope or into a stand to catch a ball. He or she does so at his own risk. However, should a spectator reach out on the playing field side of such fence, railing or rope, and plainly prevent the fielder from catching the ball, then the kicker should be called out for the spectator's interference.
    10. Players and substitutes of both teams shall confine themselves to their team's dugouts unless actually participating in the play or preparing to enter the game, or coaching at first or third base. PENALTY: For violation the umpire may, after warning, penalize the team at kick 1 out.
  3. Starting and Ending a Game
    1. Unless the commissioner has given previous notice that the game has been postponed or will be delayed in starting, the umpire, or umpires, shall enter the playing field no later than 15 minutes before the hour set for the game to begin and proceed directly to home base where they shall be met by the captains of the opposing teams. The umpires are in charge of the playing field and from that moment.
    2. The players of the home team shall take their defensive positions in the field, the first batter of the visiting team shall take his or her position in the kicker's box, the umpire shall call "Play" and the game shall start.
    3. When the ball is put in play at the start of, or during a game, all fielders other than the catcher shall be on fair territory. (a) The catcher shall station himself or herself directly back of the plate. He or she may leave his position at any time to catch a pitch or make a play; the catcher must stand against the backstop until the ball leaves the pitcher's hand. (b) The pitcher, while in the act of delivering the ball to the kicker, shall take his or her legal position; (c) Except the pitcher and the catcher, any fielder may station himself or herself anywhere in fair territory behind the line between first base and third base.
    4. The kicking order shall be followed throughout the game.
    5. The offensive team may station two base coaches on the field during its term at bat, one near first base and one near third base. Base coaches shall be limited to two in number and shall remain within the coach's box at all times. PENALTY: The offending base coach shall be disqualified for the remaining half-inning, with no replacement coach allowed for that inning. The coach shall not be considered out of the box unless the opposing captain complains, and then, the umpire shall strictly enforce the rule, stop play, and verbally warn all coaches (on both teams) to remain in the coach's box at all times. It is also common practice for a coach who has a play at his or her base to leave the coach's box to signal a runner to slide, advance or return to a base. This may be allowed if the coach does not interfere with the play in any manner.
    6. HOW A TEAM SCORES. (a) One run shall be scored each time a runner legally advances to and touches first, second, third and home base before three players are put out to end the inning. EXCEPTION: A run is not scored if the runner advances to home base during a play in which the third out is made (1) by the kicker runner before he or she touches first base; (2) by any runner being forced out; or (3) by a preceding runner who is declared out because he or she failed to touch one of the bases. An exception will be if fans rush onto the field and physically prevent the runner from touching home plate or the kicker from touching first base. In such cases, the umpires shall award the runner the base because of the obstruction by the fans. PENALTY: If the runner on third refuses to advance to and touch home base in a reasonable time, the umpire shall disallow the run, call out the offending player and order the game resumed. If, with two out, the kicker runner refuses to advance to and touch first base, the umpire shall disallow the run, call out the offending player, and order the game resumed. If, before two are out, the kicker runner refuses to advance to and touch first base, the run shall count, but the offending player shall be called out. No run shall score during a play in which the third out is made by the kicker runner before he or she touches first base. Following runners are not affected by an act of a preceding runner unless two are out. Example: One out, Jones on second, Smith on first, and kicker, Brown, kicks a triple. Jones fails to touch third on his way to the plate. Smith and Brown score. The defense holds the ball on third, appeals to umpire, and Jones is out. Smith's and Brown's runs count. Exception: When a runner misses a base and a fielder holds the ball on a missed base, or on the base originally occupied by the runner if a fly ball is caught, and appeals for the umpire's decision, the runner is out when the umpire sustains the appeal; all runners may score if possible, except that with two out the runner is out at the moment he or she misses the bag, if an appeal is sustained as applied to the following runners. Examples: (a) Two out, Jones on second, Smith on first and kicker, Brown, kicks a home run inside the park. All three runs cross the plate, but Jones missed third base, and on appeal is declared out. Three outs. Smith's and Brown's runs are voided. No score on the play. (b) One out, Jones on third, Smith on second. Kicker Brown flies out to center. Two out. Jones scores after catch and Smith scores on bad throw to plate. But Jones, on appeal, is adjudged to have left third before the catch and is out. Three outs. No runs. (c) One out, Jones on third, Smith on first, and Brown flies out to right field. Two outs. Jones tags up and scores after the catch. Smith attempted to return to first but the right fielder's throw beat him to the base. Three outs. But Jones scored before the throw to catch Smith reached first base, hence Jones' run counts. It was not a force play.
    7. (a) A regulation game consists of nine innings, unless extended because of a tie score, or shortened (1) because the home team needs none of its half of the ninth inning or only a fraction of it, or (2) because the umpire calls the game. EXCEPTION: the commissioner may adopt a rule providing that one or both games of a doubleheader shall be four or more innings in length. In such games, any of these rules applying to the ninth inning shall apply to the last inning. (b) If the score is tied after nine completed innings play shall continue until (1) the visiting team has scored more total runs than the home team at the end of a completed inning, or (2) the home team scores the winning run in an uncompleted inning. No regulation game shall end in a "Tie."
    8. The score of a regulation game is the total number of runs scored by each team at the moment the game ends. (a) The game ends when the visiting team completes its half of the ninth inning if the home team is ahead. (b) The game ends when the ninth inning is completed, if the visiting team is ahead. (c) If the home team scores the winning run in its half of the ninth inning (or its half of an extra inning after a tie), the game ends immediately when the winning run is scored.
    9. The commissioner shall be the sole judge as to whether a game shall be started because of unsuitable weather conditions or the unfit condition of the playing field. The umpire in chief and the commissioner shall be the sole judges as to whether and when play shall be suspended during a game because of unsuitable weather conditions or the unfit condition of the playing field; as to whether and when the play shall be resumed after such suspension; and as to whether and when a game shall be terminated after such suspension. He or she shall not call the game until at least thirty minutes after he or she has suspended play. He or she may continue the suspension as long as he or she believes there is any chance to resume play. The umpire in chief shall at all times try to complete a game. His or her authority to resume play following one or more suspensions of as much as thirty minutes each shall be absolute and he or she shall terminate a game only when there appears to be no possibility of completing it. The commissioner may suspend the application of this rule during the closing weeks of the championship season in order to assure that the championship is decided each year on its merits.
    10. Delayed or cancelled games may be re-scheduled for play at the commissioner's discretion. Games progressing into or beyond the fifth inning shall not be re-scheduled, and the final score shall be the score at the time the game was called.
    11. When the umpire suspends play he or she shall call "Time." At the umpire's call of "Play," the suspension is lifted and play resumes. Between the call of "Time" and the call of "Play" the ball is dead.
    12. No captain, player, or coach shall at any time, whether from the bench, the coach's box or on the playing field, or elsewhere call "Time," while the ball is alive and in play or make intentional contact with the umpire in any manner. PENALTY: The offender shall be disqualified for the remaining half-inning. If the offender cannot be identified, the pitcher or the next player to kick shall be disqualified.
    13. When a captain, player, coach is ejected from a game, he or she shall leave the field immediately and take no further part in that game
    14. RULES GOVERNING DOUBLEHEADERS. (a) If two games are scheduled to be played for one admission on one date, the first game shall be scheduled game 1/2 hour earlier than the earliest regular starting time. (b) After the start of the first game of a doubleheader, that game shall be completed before the second game of the doubleheader shall begin. (c) The second game of a doubleheader shall start thirty minutes after the first game is completed, unless a longer interval is declared by the commissioner and announced to the opposing managers at the end of the first game. The umpire in chief of the first game shall be the timekeeper controlling the interval between games. (d) The umpire shall start the second game of a doubleheader, if at all possible, and play shall continue as long as ground conditions, local time restrictions, or weather permit. (e) When a regularly scheduled doubleheader is delayed in starting for any cause, any game that is started is the first game of the doubleheader.
    15. A game may be forfeited to the opposing team when a team: (a) Fails to appear with at least 6 players, or being upon the field, refuses to start play within 15 minutes after the umpire has called "Play" at the appointed hour for beginning the game, unless such delayed appearance is, in the umpire's judgment, unavoidable; (b) Employs tactics palpably designed to delay or shorten the game; (c) Refuses to continue play during a game unless the game has been suspended or terminated by the umpire; (d) Fails to resume play, after a suspension, within one minute after the umpire has called "Play;" (e) After warning by the umpire, willfully and persistently violates any rules of the game; (f) Fails to obey within a reasonable time the umpire's order for removal of a player from the game; (g) Fails to appear for the second game of a doubleheader within thirty minutes after the close of the first game unless the commissioner shall have extended the time of the intermission. A forfeited game is declared ended by the umpire in chief in favor of the offended team by the score of 5 to 0 for the sake of run differential.
  4. Putting the ball in play. Live ball.
    1. After the umpire calls "Play" the ball is live and in play and remains live and in play until for legal cause, or at the umpire's call of "Time" suspending play, the ball becomes dead. While the ball is dead no player may be put out, no bases may be run and no runs may be scored, except that runners may advance one or more bases as the result of acts which occurred while the ball was live (such as, but not limited to an overthrow, interference). Should a ball become flat in a game, it is live in play until the play is completed.
    2. When a kicker becomes a runner and touches all bases legally he or she shall score one run for his or her team. A run legally scored cannot be nullified by subsequent action of the runner, such as but not limited to an effort to return to third base in the belief that he or she had left the base before a caught fly ball.
    3. When three offensive players are legally put out, that team takes the field and the opposing team becomes the offensive team.
    4. A ball becomes live after the kicker kicks the ball into play until such time as all runners are on base or put out and the pitcher has control of the ball on the pitcher's mound. Once the defensive team places the live ball in the Pitcher's possession on the pitching mound, the ball is dead. All runners between bases at the time the ball becomes dead may advance to the next base or return to the previous base at their own peril. Once the ball is dead no runners may advance. Should the pitcher, once in possession of the ball on the pitching mound, purposefully throw the ball in order to put out a runner between bases, the ball immediately resumes as live in play. A kicker runner that overruns first base and is safe is considered on first base and not between bases for purposes of live ball/dead ball situations. A kicker runner that turns for second before the pitcher has possession of the ball on the pitching mound will be considered between bases for purposes of live ball/dead ball situations.
    5. A runner that advances or otherwise leaves his or her base after the ball is dead shall immediately be called out. An umpire must observe a runner advancing or leaving the base after the ball is dead in order for that player to be called out. An umpire shall not call a runner out on a player's, coach's, or captain's word alone.
    6. If a fair kicked ball touches an umpire on fair territory before touching a fielder, the ball is in play. If a fair ball touches an umpire after having passed a fielder other than the pitcher, or having touched a fielder, including the pitcher, the ball is in play.
    7. If a thrown ball accidentally touches a base coach, or a pitched or thrown ball touches an umpire, the ball is alive and in play. However, if the coach interferes with a thrown ball, the runner is out.
    8. If "Time" is called umpire, play shall be resumed when the pitcher takes his or her place on the pitcher's plate the ball in his or her possession and the plate umpire calls "Play." The plate umpire shall call "Play" as soon as the pitcher takes his or her place on his plate with the ball in his or her possession.
  5. The Kicker
    1. (a) Each player of the offensive team shall kick in the order that his or her name appears in his team's kicking order. (b) The first kicker in each inning after the first inning shall be the player whose name follows that of the last player who legally completed his or her time at kick in the preceding inning.
    2. (a) The kicker shall take his or her position behind home plate promptly when it is his or her time at kick. (b) Umpires may call "Time" at the request of the kicker or any member of his or her team at his or her discretion. (c) If the kicker refuses to take his or her position behind home plate during his or her time at kick, the umpire shall order the pitcher to pitch, and a foul will result on each such pitch. The kicker may take his or her proper position after any such pitch, and the regular foul count shall continue, but if he or she does not take his or her proper position before three fouls are called, he or she shall be declared out. (d) If the kicker or any member of his or her team calls "Time" while a pitcher is in his or her motion, or while a pitch is on its way to the kicker, the umpire in chief shall call "Time" and penalize the kicker with 1 foul.
    3. The batter's legal position shall be any area behind home plate. If a kicker makes contact with a pitched ball in front of home plate, then the result will be a foul, no matter the location of the ball after the kick.
    4. A kicker has legally completed his or her time at kick when he or she is put out or becomes a runner.
    5. A kicker may elect to kick or pass a pitch at his or her discretion. The kicker may only pass 2 consecutive Good Pitches without penalty. After the kicker passes the third consecutive Good Pitch, the umpire shall call "Warning." Each subsequent passed Good Pitch will result in another warning. Upon the third warning, the umpire shall penalize the kicker with a foul. Upon each subsequent warning after the third warning, the kicker will be penalized with an additional foul until the kicker earns 3 fouls and is out. The Good Pitches must be consecutive, and any Wild Pitch after a Good Pitch will start the consecutive count over. EXAMPLE: Jenny passes 3 consecutive Good Pitches and is given a warning. Jenny passes the next pitch, which is wild. Jenny then passes 2 consecutive good pitches without penalty, as the wild pitch broke up the consecutive good pitches. The spirit of this rule is to prevent unnecessary delay due to a kicker needlessly passing good pitches in order to fatigue and pitcher. Any action that would otherwise delay play while enforcing this rule, such as argument over an umpire's judgment, should be avoided at all costs.
    6. A bunted ball results in a foul and is a dead ball.
    7. A kicker is out when: (a) His or her fair or foul fly ball is legally caught by a fielder; (b) A third foul is called; (c) His or her fair ball touches him or her; (d) After kicking a fair ball, he or she kicks the ball a second time in fair territory; (e) After kicking a foul ball, he or she intentionally deflects the course of the ball in any manner while running to first base. The ball is dead and no runners may advance; (f) After he or she kicks a fair ball, he or she or first base is tagged before he or she touches first base; (g) In running the last half of the distance from home base to first base, while the ball is being fielded to first base, he or she runs outside (to the right of) the three foot line, or inside (to the left of) the foul line, and in the umpire's judgment in so doing interferes with the fielder taking the throw at first base; except that he may run outside (to the right of) the three foot line or inside (to the left of) the foul line to avoid a fielder attempting to field a batted ball; (h) A preceding runner shall, in the umpire's judgment, intentionally interfere with a fielder who is attempting to catch a thrown ball or to throw a ball in an attempt to complete any play: The objective of this rule is to penalize the offensive team for deliberate, unwarranted, unsportsmanlike action by the runner in leaving the baseline for the obvious purpose of crashing the pivot man on a double play, rather than trying to reach the base. Obviously this is an umpire's judgment.
    8. No catcher shall interfere with the kicker. PENALTY: the offending catcher or fielder will be disqualified for the remainder of the half-inning and shall leave the field, without replacement. The umpire in chief may issue up to one warning per kicker at kick before removing the catcher. If a play follows the interference, the captain of the offense may advise the plate umpire that he or she elects to decline the interference penalty and accept the play. Such election shall be made immediately at the end of the play. However, if the kicker reaches first base on a hit or otherwise and all other runners advance at least one base, the play proceeds without reference to the interference. If catcher's interference is called with a play in progress the umpire will allow the play to continue because the captain may elect to take the play. If the kicker runner missed first base, or a runner misses his or her next base, he or she shall be considered as having reached the base. In situations where the captain wants the "interference" penalty to apply, the following interpretation shall be made of 5.07: If the catcher (or any fielder) interferes with the kicker, the kicker is awarded first base. If the catcher interferes with the kicker with no runners trying to score from third, then the ball is dead, kicker is awarded first base and runners who are forced to advance, do advance. Runners not forced to advance remain on the base they occupied at the time of the interference. If the catcher interferes with the kicker before the pitcher delivers the ball, it shall not be considered interference on the kicker under Rule 5.07. In such cases, the umpire shall call "Time" and the pitcher and kicker start over from "scratch."
    9. The kicker becomes a runner when: (a) He or she kicks a fair ball; (b) A fair ball, before or after touching the ground, bounds over or under a fence, in which case the kicker and the runners are awarded a Ground Rule Double; (g) Any bounding fair ball is deflected by the fielder into the stands or over or under a fence on fair or foul territory, in which case the batter and all runners shall be awarded a Ground Rule Double; (c) Any fair fly ball is deflected by the fielder over the fence , in which case the kicker and all runners shall be awarded a Ground Rule Double.
  6. The Runner
    1. A runner acquires the right to an unoccupied base when he or she touches it before he or she is out. He or she is then entitled to it until he or she is put out, or forced to vacate it for another runner legally entitled to that base.
    2. A runner may advance or may be forced to advance at their own risk upon a fair kick, of after tagging their original base after a caught fair or foul ball.
    3. In advancing, a runner shall touch first, second, third and home base in order. If forced to return, he or she shall retouch all bases in reverse order, unless the ball is dead and the runner must return to their original base. In such cases, the runner may go directly to his or her original base.
    4. Two runners may not occupy a base, but if, while the ball is live, two runners are touching a base, the following runner shall be out when tagged. The preceding runner is entitled to the base.
    5. Each runner, other than the batter, may without liability to be put out, advance one base when the kicker's advance without liability to be put out forces the runner to vacate his or her base.
    6. Each runner including the kicker runner may, without liability to be put out, advance two bases, on a Ground Rule Double.
    7. When obstruction occurs, the umpire shall call "Obstruction." (a) If a play is being made on the obstructed runner, or if the kicker runner is obstructed before he or she touches first base, the ball is dead and all runners shall advance, without liability to be put out, to the bases they would have reached, in the umpire's judgment, if there had been no obstruction. The obstructed runner shall be awarded at least one base beyond the base he or she had last legally touched before the obstruction. Any preceding runners, forced to advance by the award of bases as the penalty for obstruction, shall advance without liability to be put out. When a play is being made on an obstructed runner, the umpire shall signal obstruction in the same manner that he or she calls "Time," with both hands overhead. The ball is immediately dead when this signal is given. (b) If no play is being made on the obstructed runner, the play shall proceed until no further action is possible. The umpire shall then call "Time" and impose such penalties, if any, as in his or her judgment will nullify the act of obstruction. Under 6.07 (b) when the ball is not dead on obstruction and an obstructed runner advances beyond the base which, in the umpire's judgment, he or she would have been awarded because of being obstructed, he or she does so at his or her own peril and may be tagged out. This is a judgment call. NOTE: The catcher, without the ball in his or her possession, has no right to block the pathway of the runner attempting to score. The base line belongs to the runner and the catcher should be there only when he or she is fielding a ball or when he or she already has the ball in his or her hand.
    8. Any runner is out when: (a) (1) He or she runs more than three feet away from a direct line between bases to avoid being tagged unless his or her action is to avoid interference with a fielder fielding a batted ball; or (2) after touching first base, he or she leaves the baseline, obviously abandoning his or her effort to touch the next base; Any runner after reaching first base who leaves the baseline heading for his or her dugout or his or her position believing that there is no further play, may be declared out if the umpire judges the act of the runner to be considered abandoning his or her efforts to run the bases. Even though an out is called, the ball remains in play in regard to any other runner. This is not an appeal play. PLAY. Runner believing he or she is called out on a tag at first or third base starts for the dugout and progresses a reasonable distance still indicating by his or her actions that he or she is out, shall be declared out for abandoning the bases. (b) He or she intentionally interferes with a thrown ball; or hinders a fielder attempting to make a play on a kicked ball; A runner who is adjudged to have hindered a fielder who is attempting to make a play on a kicked ball is out whether it was intentional or not. If, however, the runner has contact with a legally occupied base when he or she hinders the fielder, he or she shall not be called out unless, in the umpire's judgment, such hindrance, whether it occurs on fair or foul territory, is intentional. If the umpire declares the hindrance intentional, the following penalty shall apply: With less than two out, the umpire shall declare both the runner and kicker out. With two out, the umpire shall declare the kicker out. If, in a run down between third base and home plate, the succeeding runner has advanced and is standing on third base when the runner in a run down is called out for offensive interference, the umpire shall send the runner standing on third base back to second base. This same principle applies if there is a run down between second and third base and succeeding runner has reached second (the reasoning is that no runner shall advance on an interference play and a runner is considered to occupy a base until he or she legally has reached the next succeeding base). (c) He or she is tagged, when the ball is alive, while off his or her base. EXCEPTION: A kicker runner cannot be tagged out after overrunning or over sliding first base if he or she returns immediately to the base. If the impact of a runner breaks a base loose from its position, no play can be made on that runner at that base if he or she had reached the base safely. If a base is dislodged from its position during a play, any following runner on the same play shall be considered as touching or occupying the base if, in the umpire's judgment, he or she touches or occupies the point marked by the dislodged bag. (d) He or she fails to retouch his base after a fair or foul ball is legally caught before he or she, or his or her base, is tagged by a fielder. He or she shall not be called out for failure to retouch his or her base after the first following pitch, or any play or attempted play. (e) He or she fails to reach the next base before a fielder tags him or her or the base, after he or she has been forced to advance by reason of the kicker becoming a runner. However, if a following runner is put out on a force play, the force is removed and the runner must be tagged to be put out. The force is removed as soon as the runner touches the base to which he or she is forced to advance, and if he or she over slides or overruns the base, the runner must be tagged to be put out. However, if the forced runner, after touching the next base, retreats for any reason towards the base he or she had last occupied, the force play is reinstated, and he or she can again be put out if the defense tags the base to which he or she is forced. (f) He or she is touched by a fair ball in fair territory while not occupying a legal base. (g) He or she attempts to score on a play in which the kicker interferes with the play at home base before two are out. With two out, the interference puts the kicker out and no score counts; (h) He or she passes a preceding runner before such runner is out; (I) After he or she has acquired legal possession of a base, he or she runs the bases in reverse order for the purpose of confusing the defense or making a travesty of the game. The umpire shall immediately call "Time" and declare the runner out; If a runner touches an unoccupied base and then thinks the ball was caught or is decoyed into returning to the base he or she last touched, he or she may be put out running back to that base, but if he or she reaches the previously occupied base safely he or she cannot be put out while in contact with that base. (j) He or she fails to return at once to first base after overrunning or over sliding that base. If he or she attempts to run to second he or she is out when tagged. If, after overrunning or over sliding first base he or she starts toward the dugout, or toward his or her position, and fails to return to first base at once, he or she is out, on appeal, when he or she or the base is tagged; Runner who touches first base in overrunning and is declared safe by the umpire has "reached first base" and any run which scores on such a play counts, even though the runner subsequently becomes the third out for failure to return "at once," as covered in Rule 6.07 (j). (k) In running or sliding for home base, he or she fails to touch home base and makes no attempt to return to the base, when a fielder holds the ball in his or her hand, while touching home base, and appeals to the umpire for the decision. This rule applies only where runner is on his or her way to the bench and the catcher would be required to chase him or her. It does not apply to the ordinary play where the runner misses the plate and then immediately makes an effort to touch the plate before being tagged. In that case, runner must be tagged.
    9. It is interference by a kicker or a runner when: (b) after kicking a fair ball, he or she kicks the ball a second time in fair territory. The ball is dead and no runners may advance. (c) He or she intentionally deflects the course of a foul ball in any manner; (d) Before two are out and a runner on third base, the kicker hinders a fielder in making a play at home base; the runner is out; (e) Any member or members of the offensive team stand or gather around any base to which a runner is advancing, to confuse, hinder or add to the difficulty of the fielders. Such runner shall be declared out for the interference of his or her teammate or teammates; (f) any kicker or runner who has just been put out hinders or impedes any following play being made on a runner. Such runner shall be declared out for the interference of his or her teammate; If the kicker or a runner continues to advance after he or she has been put out, he or she shall not by that act alone be considered as confusing, hindering or impeding the fielders. (g) If, in the judgment of the umpire, a base runner willfully and deliberately interferes with a kicked ball or a fielder in the act of fielding a kicked ball with the obvious intent to break up a double play, the ball is dead. The umpire shall call the runner out for interference and also call out the kicker runner because of the action of his or her teammate. In no event may bases be run or runs scored because of such action by a runner. (h) If, in the judgment of the umpire, a kicker runner willfully and deliberately interferes with a kicked ball or a fielder in the act of fielding a kicked ball, with the obvious intent to break up a double play, the ball is dead; the umpire shall call the kicker runner out for interference and shall also call out the runner who had advanced closest to the home plate regardless where the double play might have been possible. In no event shall bases be run because of such interference. (I) In the judgment of the umpire, the base coach at third base, or first base, by touching or holding the runner, physically assists him or her in returning to or leaving third base or first base. (j) With a runner on third base, the base coach leaves his or her box and acts in any manner to draw a throw by a fielder; (k) In running the last half of the distance from home base to first base while the ball is being fielded to first base, he or she runs outside (to the right of) the three foot line, or inside (to the left of) the foul line and, in the umpire's judgment, interferes with the fielder taking the throw at first base, or attempting to field a kicked ball; The lines marking the three foot lane are a part of that "lane" but the interpretation to be made is that a runner is required to have both feet within the three foot "lane" or on the lines marking the "lane." (l) He or she fails to avoid a fielder who is attempting to field a kicked ball, or intentionally interferes with a thrown ball, provided that if two or more fielders attempt to field a kicked ball, and the runner comes in contact with one or more of them, the umpire shall determine which fielder is entitled to the benefit of this rule, and shall not declare the runner out for coming in contact with a fielder other than the one the umpire determines to be entitled to field such a ball; When a catcher and kicker runner going to first base have contact when the catcher is fielding the ball, there is generally no violation and nothing should be called. "Obstruction" by a fielder attempting to field a ball should be called only in very flagrant and violent cases because the rules give him or her the right of way, but of course such "right of way" is not a license to, for example, intentionally trip a runner even though fielding the ball. If the catcher is fielding the ball and the first baseman or woman or pitcher obstructs a runner going to first base "obstruction" shall be called and the base runner awarded first base.
    10. Any runner shall be called out, on appeal, when: (a) After a fly ball is caught, he or she fails to retouch his original base before he or she or his or her original base is tagged; "Retouch," in this rule, means to tag up and start from a contact with the base after the ball is caught. (b) With the ball in play, while advancing or returning to a base, he or she fails to touch each base in order before he or she, or a missed base, is tagged. (1) No runner may return to touch a missed base after a following runner has scored. (2) When the ball is dead, no runner may return to touch a missed base or one he or she has left after he or she has advanced to and touched a base beyond the missed base. (c) He or she overruns or over slides first base and fails to return to the base immediately, and he or she or the base is tagged; (d) He or she fails to touch home base and makes no attempt to return to that base, and home base is tagged. Any appeal under this rule must be made before the next pitch, or any play or attempted play. If the violation occurs during a play which ends a half inning, the appeal must be made before the defensive team leaves the field. An appeal is not to be interpreted as a play or an attempted play. Successive appeals may not be made on a runner at the same base. Appeal plays may require an umpire to recognize an apparent "fourth out." If the third out is made during a play in which an appeal play is sustained on another runner, the appeal play decision takes precedence in determining the out. If there is more than one appeal during a play that ends a half inning, the defense may elect to take the out that gives it the advantage. For the purpose of this rule, the defensive team has "left the field" when the pitcher and all infielders have left fair territory on their way to the bench. If two runners arrive at home base about the same time and the first runner misses home plate but a second runner legally touches the plate, the runner is tagged out on his or her attempt to come back and touch the base or is called out, on appeal, then he or she shall be considered as having been put out before the second runner scored and being the third out. Second runner's run shall not count, as provided in Rule 6.11. An appeal should be clearly intended as an appeal, either by a verbal request by the player or an act that unmistakably indicates an appeal to the umpire. A player, inadvertently stepping on the base with a ball in his or her hand, would not constitute an appeal. Time is not out when an appeal is being made.
    11. The players, coaches or any member of an offensive team shall vacate any space (including both dugouts) needed by a fielder who is attempting to field a kicked or thrown ball. PENALTY: Interference shall be called and the kicker or runner on whom the play is being made shall be declared out.
    12. Unless two are out, the status of a following runner is not affected by a preceding runner's failure to touch or retouch a base. If, upon appeal, the preceding runner is the third out, no runners following him or her shall score. If such third out is the result of a force play, neither preceding nor following runners shall score.
  7. The Pitcher
    1. The pitcher shall deliver the ball to the kicker by pitching the ball by hand to the kicker. The object is for the pitcher to deliver a Good Pitch, and avoid Wild Pitches.
    2. The pitcher shall deliver the ball to the kicker within 10 seconds after he or she receives the ball. Each time the pitcher delays the game by violating this rule, the umpire shall warn the pitcher. After 3 warnings in one game, the pitcher shall be disqualified for the remainder of the half-inning. The umpire shall insist that the catcher return the ball promptly to the pitcher, and that the pitcher take his or her position on the pitcher's mound promptly. Obvious delay by the pitcher should be penalized by the umpire accordingly. The spirit of this rule is to avoid unnecessary delays.
    3. The pitcher shall avoid delivering Wild Pitches to the best of his or her ability. Upon the third consecutive Wild Pitch, the umpire in chief will call "Pitcher Warning." Upon each subsequent consecutive Wild Pitch, the umpire in chief will call an additional "Pitcher Warning." Upon the third Pitcher Warning, the pitcher shall be removed from the pitcher's position for 1 inning. The removed player may assume another position on the field. The pitching position may be filled by any other player, provided he or she is not the removed pitcher, and does not exceed the maximum number of 10 fielders. A pitcher that is removed twice in one game will be removed from the pitching position for the remainder game, disqualified from the remainder of the half-inning. The spirit of this rule is to avoid unnecessary delays.
    4. The umpire in chief may allow for uneven or poor ground when determining Good/Wild Pitches. The umpire in chief may alter the location or bouncing parameters as he or she deems fit given the circumstances. The goal for the pitching parameters is to create the ideal pitch for the kicker to kick.
    5. The pitcher shall not: (A) (1) Apply a foreign substance of any kind to the ball; (2) expectorate on the ball; (3) deface the ball in any manner; (4) deliver what is called the "spit" ball or "mud" ball. The pitcher, of course, is allowed to rub the ball between his bare hands. PENALTY: For violation of any part of this rule the umpire shall: (a) warn the pitcher and announced the reason for the action. (b) In the case of a second offense by the same pitcher in the same game, the pitcher shall be disqualified from the remainder of the half-inning. (c) If a play follows the violation called by the umpire, the captain of the offense may advise the plate umpire that he or she elects to accept the play. Such election shall be made immediately at the end of the play. However, if the kicker reaches first base on a kick or otherwise and no other runner is put out before advancing at least one base, the play shall proceed without reference to the violation. (d) Even though the offense elects to take the play, the violation shall be recognized and the penalties in (a) and (b) will still be in effect. (e) The umpire shall be sole judge on whether any portion of this rule has been violated. (B) Intentionally delay the game by throwing the ball to players other than the catcher, when the kicker is in position. PENALTY: If, after warning by the umpire, such delaying action is repeated, the pitcher shall be disqualified for the remainder of the half-inning.
    6. When a pitcher takes his or her position at the beginning of each inning, or when he or she relieves another pitcher, he or she shall be permitted to pitch up to five preparatory pitches to his or her catcher during which play shall be suspended. The umpire in chief may limit the number of preparatory pitches to less than five preparatory pitches. Such preparatory pitches shall not consume more than one minute of time. If a sudden emergency causes a pitcher to be summoned into the game without any opportunity to warm up, the umpire in chief shall allow him or her as many pitches as the umpire deems necessary.
  8. The Fielders
    1. The defense shall be allowed maximum of ten fielders on the field during play, with a minimum on 1 pitcher. There must be at least two female fielders on the field during play, or the maximum number of allowed fielders will be eight. If at any time during the inning, there are more than the maximum number of fielders on the field, the offense may appeal to an umpire. The umpire will call a violation. If a play follows the violation called by the umpire, the captain of the offense may advise the plate umpire that he or she elects to accept the play. Such election shall be made immediately at the end of the play. Upon the end of the current play, or if the ball is dead, the umpire will disqualify as many fielders as exceed the maximum, plus the pitcher for the remainder of the half-inning. The captain of the team at kick will pick which fielders will be disqualified. The pitcher will always be disqualified in addition to any other fielders. EXAMPLE: Team A fields 12 players and is caught by Team B. Team B appeals to the umpire in chief. The umpire in chief calls a violation, and asks the captain of Team B which fielders shall be disqualified. The captain selects the first baseman and the short stop. The umpire informs Team A that the first baseman, short stop, and pitcher have been disqualified for the remainder of the half-inning.
    2. The 8 fielders other than the Pitcher and Catcher may not position themselves closer to home plate than the line extending from first base diagonally through third base at any time after the pitcher takes his or her position on the mound and before the ball is kicked. If the kicking team appeals, and an umpire determines a fielder is beyond the line, the umpire call "Time" and give that player a warning. If that same player violates rule 8.02 again in the same inning, then they will be disqualified for the remainder of the half-inning.
    3. A fielder making a play on an infield pop fly must make every effort to catch the ball. If a fielder deliberately drops an infield fly, the ball is dead and the kicker will be awarded a Ground Rule Double, and all runners may advance accordingly. A deliberate drop is the sole judgment of an umpire. The spirit of this rule is to prevent a fielder from deliberately dropping a pop fly as to create force situations that would not otherwise exist had the ball been caught. There is no "infield fly rule," as a kick ball's path through the air is hardly predictable and not an automatic out. Since even the most skilled players have accidentally dropped infield flies, an umpire should side with the fielder if there is any doubt. This rule should only be called for a blatantly obvious infraction.
  9. The Umpire
      • The commissioner shall appoint one or more umpires to officiate at each coalition game. The umpires shall be responsible for the conduct of the game in accordance with these official rules and for maintaining discipline and order on the playing field during the game.
      • Each umpire is the representative of the league and of the DKBC, and is authorized and required to enforce all of these rules. Each umpire has authority to order a player, coach, captain or club officer or employee to do or refrain from doing anything which affects the administering of these rules, and to enforce the prescribed penalties.
      • Each umpire has authority to rule on any point not specifically covered in these rules.
      • Each umpire has authority to disqualify any player, coach, captain or substitute for objecting to decisions or for unsportsmanlike conduct or language. If an umpire disqualifies a player while a play is in progress, the disqualification shall not take effect until no further action is possible in that play.
      • Each umpire has authority at his or her discretion to remove from the playing field
        1. any person whose duties permit his or her presence on the field, such as ground crew members, ushers, photographers, news people, broadcasting crew members, etc., and
        2. any spectator or other person not authorized to be on the playing field.
    1. (a) Any umpire's decision which involves judgment, such as, but not limited to, whether a kicked ball is fair or foul, whether a pitch is a Good Pitch or a Wild Pitch, or whether a runner is safe or out, is final. No player, captain, coach or substitute shall object to any such judgment decisions. (a) Players leaving their position in the field or on base, or captains or coaches leaving the bench or coaches box, to argue on Wild Pitches or Good Pitches will not be permitted. They should be warned if they start for the plate to protest the call. If they continue, they will be ejected from the game. (b) If there is reasonable doubt that any umpire's decision may be in conflict with the rules, the captain may appeal the decision and ask that a correct ruling be made. Such appeal shall be made only to the umpire who made the protested decision. (c) If a decision is appealed, the umpire making the decision may ask another umpire for information before making a final decision. No umpire shall criticize, seek to reverse or interfere with another umpire's decision unless asked to do so by the umpire making it. (d) No umpire may be replaced during a game unless he or she is injured or becomes ill or is determined ineligible by the commissioner.
    2. (a) If there is only one umpire, he or she shall have complete jurisdiction in administering the rules. He or she may take any position on the playing field which will enable him or her to discharge his or her duties (usually) behind the catcher, but sometimes behind the pitcher if there are runners). (b) If there are two or more umpires, one shall be designated umpire in chief and the others field umpires.
    3. (a) The umpire in chief shall stand behind the catcher. (He or she usually is called the plate umpire.) His or her duties shall be to: (1) Take full charge of, and be responsible for, the proper conduct of the game; (2) Call and count bad pitches and fouls; (3) Call and declare fair balls and fouls except those commonly called by field umpires; (4) Make all decisions on the kicker; (5) Make all decisions except those commonly reserved for the field umpires; (6) Decide when a game shall be forfeited; (7) If a time limit has been set, announce the fact and the time set before the game starts; (8) Inform the official scorer of any changes in the lineups and kicking order, on request; (9) Announce any special ground rules, at the discretion of the commissioner. (b) A field umpire may take any position on the playing field he or she thinks best suited to make impending decisions on the bases. His or her duties shall be to: (1) Make all decisions on the bases except those specifically reserved to the umpire in chief; (2) Take concurrent jurisdiction with the umpire in chief in calling "Time,”, or defacement or discoloration of the ball by any player. (3) Aid the umpire in chief in every manner in enforcing the rules, and excepting the power to forfeit the game, shall have equal authority with the umpire in chief in administering and enforcing the rules and maintaining discipline. (c) If different decisions should be made on one play by different umpires, the umpire in chief shall call all the umpires into consultation, with no captain or player present. After consultation, the umpire in chief (unless another umpire may have been designated by the commissioner) shall determine which decision shall prevail, based on which umpire was in best position and which decision was most likely correct. Play shall proceed as if only the final decision had been made.
    4. (a) The umpire shall report to the commissioner within twelve hours after the end of a game all violations of rules and other incidents worthy of comment, including the ejection of any captain, coach or player, and the reasons therefore. (b) When any captain, coach or player is disqualified for a flagrant offense such as obscene or indecent behavior, or an assault upon an umpire, captain, coach or player, the umpire shall forward full particulars to the commissioner within four hours after the end of the game. (c) After receiving the umpire's report that a captain, coach or player has been ejected, the commissioner shall impose such penalty as he or she deems justified, and shall notify the person penalized and the captain of the club of which the penalized person is a member.
    5. Any umpire may disqualify or eject any player for reasons they see fit. The spirit of this rule is to create a safe and fair playing environment for everyone in the DKBC. Umpires should be "light handed" and provide numerous clear warnings in accordance and addition to these rules. Umpires may eject players, (A) captains, or coaches without warning if the offending person is engaging in unwanted and unnecessary contact with another player or person. (B) In the case of a fight, every player, captain, or coach involved in the fight will be ejected no matter who started the fight. Rule 9.06B may not be appealed. An umpire in cooperation with the commissioner, in the most extreme of situations, may penalize a team with a forfeit.
    6. GENERAL INSTRUCTIONS TO UMPIRE

      Umpires, on the field, should limit conversation with players as to not interfere with the game. Keep out of the coaching box and do not prevent the coach from his or her duties. Be active and alert on the field. Be courteous, always, to teams and other umpires; avoid visiting in team dugouts and thoughtless familiarity with officers or players of contesting teams. When you enter a ball park your sole duty is to umpire a ball game as the representative of The DKBC. Do not allow criticism to keep you from studying out bad situations that may lead to protested games. Carry your rule book. It is better to consult the rules and hold up the game ten minutes to decide a knotty problem than to have a game thrown out on protest and replayed. Keep the game moving. A kickball game is often helped by energetic and earnest work of the umpires. You are the only official representative of the DKBC on the ball field. It is often a trying position which requires the exercise of much patience and good judgment, but do not forget that the first essential in working out of a bad situation is to keep your own temper and self control. You no doubt are going to make mistakes, but never attempt to "even up" after having made one. Make all decisions as you see them and forget which is the home or visiting club. Keep your eye everlastingly on the ball while it is in play. It is more vital to know just where a fly ball fell, or a thrown ball finished up, than whether or not a runner missed a base. Do not call the plays too quickly, or turn away too fast when a fielder is throwing to complete a double play. Watch out for dropped balls after you have called a man out. Do not come running with your arm up or down, denoting "out" or "safe." Wait until the play is completed before making any arm motion. Each umpire team should work out a simple set of signals, so the proper umpire can always right a manifestly wrong decision when convinced he or she has made an error. If sure you got the play correctly, do not be stampeded by players' appeals to "ask the other man or woman." If not sure, ask one of your associates. Do not carry this to extremes, be alert and get your own plays. But remember! The first requisite is to get decisions correctly. If in doubt don't hesitate to consult your associate. Umpire dignity is important but never as important as "being right." A most important rule for umpires is always "BE IN POSITION TO SEE EVERY PLAY." Even though your decision may be 100% right, players still question it if they feel you were not in a spot to see the play clearly and definitely. Be courteous, impartial and firm, and so compel respect from all. Finally, the DKBC is based on a principle of light hearted competition. It will not serve as a venue for authoritarian rule mongering by the umpires. Make your presence as transparent as possible, and strive to not let the game be changed by a controversial call. Be "light handed" with the application of the rules, and provided numerous, clear warnings in accordance and addition to these rules.

  10. Definition of Terms

    ADJUDGED is a judgment decision by the umpire.

    An APPEAL is the act of a fielder or captain in claiming violation of the rules by the offensive team.

    A BASE is one of four points which must be touched by a runner in order to score a run.

    A BASE COACH is a team member in uniform who is stationed in the coach's box at first or third base to direct the kicker and the runners.

    A KICKER is an offensive player who takes his or her position behind home plate in order to kick a pitched ball.

    KICKER RUNNER is a term that identifies the offensive player who has just finished his or her time at kick until he or she is put out or until the play on which he or she became a runner ends.

    A BUNT is a kicked ball not swung at, but intentionally met with the foot and tapped slowly within the infield.

    A CALLED GAME is one in which, for any reason, the umpire in chief terminates play.

    A CATCH is the act of a fielder in getting secure possession in his or her hand of a ball in flight and firmly holding it. It is not a catch, however, if simultaneously or immediately following his or her contact with the ball, he or she collides with a player, or with a wall, or if he or she falls down, and as a result of such collision or falling, drops the ball. If the fielder has made the catch and drops the ball while in the act of making a throw following the catch, the ball shall be adjudged to have been caught. In establishing the validity of the catch, the fielder shall hold the ball long enough to prove that he or she has complete control of the ball and that his or her release of the ball is voluntary and intentional. A catch is legal if the ball is finally held by any fielder, even though juggled before it touches the ground. Runners may leave their bases the instant the first fielder touches the ball. A fielder may reach over a fence, railing, rope or other line of demarcation to make a catch. He or she may jump on top of a railing, or canvas that may be in foul ground. No interference should be allowed when a fielder reaches over a fence, railing, rope or into a stand to catch a ball. He or she does so at his or her own risk. If a fielder, attempting a catch at the edge of the dugout, is "held up" and kept from an apparent fall by a player or players of either team and the catch is made, it shall be allowed.

    The CATCHER is the fielder who takes his or her position back of the home base.

    A COACH is a base coach.

    A DEAD BALL is a ball out of play because of a legally created temporary suspension of play.

    The DEFENSE (or DEFENSIVE) is the team, or any player of the team, in the field.

    A DISQUALIFIED player is a player that is not allowed to participate in the game for a period of time indicated by rule or rule of an umpire. A disqualified player may remain with his or her team in the dugout, and may interact with the players. A disqualified player may not coach a base, nor replace a player that must be substituted due to injury or any other reason. A player disqualified for 1 inning may not participate until the next full inning. A player disqualified 1 full inning while fielding may not kick during the next half inning. A player disqualified 1 full inning while kicking may not field during the next half inning. A team whose player was disqualified may not field another player in his or her place. That team must field 1 person short, though the disqualified player’s position may be manned by one of the allowed players. EXAMPLE: the pitcher of Team A is disqualified for the remainder of the half-inning. Team A may now only field 9 players. One of those 9 must take the pitcher's position, leaving only 8 remaining fielders to share the responsibilities of the rest of the field. A player that is disqualified at kick is ruled out. A player disqualified while his or her team is at kick shall be skipped over in the kicking order, until they are qualified.

    A DOUBLE HEADER is two regularly scheduled or rescheduled games, played in immediate succession.

    A DOUBLE PLAY is a play by the defense in which two offensive players are put out as a result of continuous action, providing there is no error between putouts.

    • A force double play is one in which both putouts are force plays.
    • A reverse force double play is one in which the first out is a force play and the second out is made on a runner for whom the force is removed by reason of the first out. Examples of reverse force plays: runner on first, one out; kicker grounds to first baseman/woman, who steps on first base (one out) and throws to second baseman/woman or shortstop for the second out (a tag play). Another example: bases loaded none out; kicker grounds to third baseman/woman, who steps on third base (one out); then throws to catcher for the second out (tag play).

    An EJECTED player must leave the game immediately and may not return for the duration of the game. An ejected player may not interact with his or her team mates for the duration of the game. An ejected player is immediately disqualified for the remaining games of the season, and must appeal the disqualification to the Commissioner. The Commissioner may immediately qualify the player, or leave the disqualification in effect for as long as he or she deems fit.

    A FAIR BALL is a kicked ball that settles on fair ground between home and first base, or between home and third base, or that is on or over fair territory when bounding to the outfield past first or third base, or that touches first, second or third base, or that first falls on fair territory on or beyond first base or third base, or that, while on or over fair territory touches the person of an umpire or player, or that, while over fair territory, passes out of the playing field in flight. A fair fly shall be judged according to the relative position of the ball and the foul line, including the foul pole, and not as to whether the fielder is on fair or foul territory at the time he touches the ball. If a fly ball lands in the infield between home and first base, or home and third base, and then bounces to foul territory without touching a player or umpire and before passing first or third base, it is a foul ball; or if the ball settles on foul territory or is touched by a player on foul territory, it is a foul ball. If a fly ball lands on or beyond first or third base and then bounces to foul territory, it is a fair hit.

    FAIR TERRITORY is that part of the playing field within, and including the first base and third base lines, from home base to the bottom of the playing field fence and perpendicularly upwards. All foul lines are in fair territory.

    A FIELDER is any defensive player.

    FIELDER'S CHOICE is the act of a fielder who handles a fair grounder and, instead of throwing to first base to put out the batter runner, throws to another base in an attempt to put out a preceding runner. The term is also used by scorers

    • to account for the advance of the batter runner who takes one or more extra bases when the fielder who handles his or her safe hit attempts to put out a preceding runner;
    • to account for the advance of a runner while a fielder is attempting to put out another runner.

    A FLY BALL is a kicked ball that goes high in the air in flight.

    A FORCE PLAY is a play in which a runner legally loses his or her right to occupy a base by reason of the kicker becoming a runner. Confusion regarding this play is removed by remembering that frequently the "force" situation is removed during the play. Example: Man/woman on first, one out, ball hit sharply to first baseman/woman that touches the bag and batter runner is out. The force is removed at that moment and runner advancing to second must be tagged. If there had been a runner on third or second, and either of these runners scored before the tag out at second, the run counts. Had the first baseman/woman thrown to second and the ball then had been returned to first, the play at second was a force out, making two outs, and the return throw to first ahead of the runner would have made three outs. In that case, no run would score. Example: Not a force out. One out. Runner on first and third. Batter flies out. Two out. Runner on third tags up and scores. Runner on first tries to retouch before throw from fielder reaches first baseman/woman, but does not get back in time and is out. Three outs. If, in umpire's judgment, the runner from third touched home before the ball was held at first base, the run counts.

    A FORFEITED GAME is a game declared ended by the umpire in chief in favor of the offended team by the score of 5 to 0, for violation of the rules.

    A FOUL BALL is a kicked ball that settles on foul territory between home and first base, or between home and third base, or that bounds past first or third base on or over foul territory, or that first falls on foul territory beyond first or third base, or that, while on or over foul territory, touches the person of an umpire or player, or any object foreign to the natural ground. A foul fly shall be judged according to the relative position of the ball and the foul line and not as to whether the infielder is on foul or fair territory at the time he touches the ball. A batted ball not touched by a fielder, which hits the pitcher's rubber and rebounds into foul territory, between home and first, or between home and third base is a foul ball.

    FOUL TERRITORY is that part of the playing field outside the first and third base lines extended to the fence and perpendicularly upwards.

    A GOOD PITCH is any pitch that is placed less than 3 feet to the left or right of home plate, and bounces no more than 6 inches off the ground. Good Pitches are the judgment of the umpire in chief.

    A GROUND BALL is a kicked ball that rolls or bounces close to the ground.

    A GROUND RULE DOUBLE occurs if a fair, kicked ball bounces or is deflected into the stands; or if it goes over a field fence inside the first or third base foul lines. In such a case, play is dead, and the kicker advances to second base. Any runners that are forced to advance may do so without penalty.

    The HOME TEAM shall be designated by mutual agreement, and kicks at the bottom of the innings.

    ILLEGAL (or ILLEGALLY) is contrary to these rules.

    An ILLEGAL PITCH is a pitch delivered to the batter when the pitcher has his or her pivot foot is closer to home plate than the line extending from first base, through the pitcher's plate, to third base.

    An INFIELDER is a fielder who occupies a position in the infield.

    An INFIELD FLY is a fair fly ball (not including a line drive) which can be caught by an infielder with ordinary effort.

    IN FLIGHT describes a kicked, thrown, or pitched ball which has not yet touched the ground or some object other than a fielder.

    IN JEOPARDY is a term indicating that the ball is in play and an offensive player may be put out.

    An INNING is that portion of a game within which the teams alternate on offense and defense and in which there are three putouts for each team. Each team's time at kick is a half inning.

    INTERFERENCE

    • Offensive interference is an act by the team at kick which interferes with, obstructs, impedes, hinders or confuses any fielder attempting to make a play. If the umpire declares the kicker, kicker runner, or a runner out for interference, all other runners shall return to the last base that was in the judgment of the umpire, legally touched at the time of the interference, unless otherwise provided by these rules. In the event the kicker runner has not reached first base, all runners shall return to the base last occupied at the time of the pitch.
    • Defensive interference is an act by a fielder which hinders or prevents a kicker from kicking a pitch.
    • Umpire's interference occurs when a fair ball touches an umpire on fair territory before passing a fielder.
    • Spectator interference occurs when a spectator reaches out of the stands, or goes on the playing field, and touches a live ball. On any interference the ball is dead.

    THE COALITION is a group of teams who play each other in a pre arranged schedule under these rules for The Denver Boot.

    THE COMMISSIONER is the principle executive for the coalition. He or she shall enforce the official rules, resolve any disputes involving the rules, and determine any protested games. The commissioner may disqualify or eject any player, coach, captain or umpire for violation of these rules, at his or her discretion. The commissioner has the final say on all rule disagreements. The commissioner is the sole person who can re-qualify an ejected player.

    LEGAL (or LEGALLY) is in accordance with these rules.

    A LIVE BALL is a ball which is in play.

    A LINE DRIVE is a kicked ball that goes sharp and direct from the kick to a fielder without touching the ground.

    THE CAPTAIN is a person appointed/designated by the team to be responsible for the team's actions on the field, and to represent the team in communications with the umpire and the opposing team.

    • The team shall designate the captain to the commissioner or the umpire in chief not less than fifteen minutes before the scheduled starting time of the game.
    • The captain shall always be responsible for his or her team's conduct, observance of the official rules, and deference to the umpires.
    • If a captain leaves the field, he or she shall designate a player as his or her substitute, and such substitute captain shall have the duties, rights and responsibilities of the captain. If the captain fails or refuses to designate his or her substitute before leaving, the umpire in chief shall designate a team member as substitute captain.

    OBSTRUCTION is the act of a fielder who, while not in possession of the ball and not in the act of fielding the ball, impedes the progress of any runner. If a fielder is about to receive a thrown ball and if the ball is in flight directly toward and near enough to the fielder so he or she must occupy his or her position to receive the ball he or she may be considered "in the act of fielding a ball." It is entirely up to the judgment of the umpire as to whether a fielder is in the act of fielding a ball. After a fielder has made an attempt to field a ball and missed, he or she can no longer be in the "act of fielding" the ball. For example: an infielder dives at a ground ball and the ball passes him and he continues to lie on the ground and delays the progress of the runner, he very likely has obstructed the runner.

    OFFENSE is the team, or any player of the team, at kick.

    An OUT is one of the three required retirements of an offensive team during its time at bat.

    An OUTFIELDER is a fielder who occupies a position in the outfield, which is the area of the playing field most distant from home base.

    OVERSLIDE (or OVERSLIDING) is the act of an offensive player when his or her slide to a base, other than when advancing from home to first base, is with such momentum that he or she loses contact with the base.

    A PENALTY is the application of these rules following an illegal act.

    The PERSON of a player or an umpire is any part of his or her body, including clothing and equipment.

    A PITCH is a ball delivered by hand to the kicker by the pitcher. All other deliveries of the ball by one player to another are thrown balls.

    A PITCHER is the fielder designated to deliver the pitch to the kicker.

    The pitcher's PIVOT FOOT is that foot which is in contact with the ground as he or she delivers the pitch.

    "PLAY" is the umpire's order to start the game or to resume action following any dead ball.

    A QUALIFIED player is any player that is not disqualified.

    A RETOUCH is the act of a runner in returning to a base as legally required.

    A RUN (or SCORE) is the score made by an offensive player who advances from batter to runner and touches first, second, third and home bases in that order.

    A RUN DOWN is the act of the defense in an attempt to put out a runner between bases.

    A RUNNER is an offensive player who is advancing toward, or touching, or returning to any base.

    "SAFE" is a declaration by the umpire that a runner is entitled to the base for which he or she was trying.

    A SUSPENDED GAME is a called game which is to be completed at a later date.

    A TAG is the action of a fielder in touching a base with his or her body while holding the ball securely and firmly in his hand or glove; or touching a runner with the ball while holding the ball securely and firmly in his hand; or of a runner touching a ball in play whether it is thrown at the runner by a fielder or otherwise.

    A THROW is the act of propelling the ball with the hand and arm to a given objective and is to be distinguished, always, from the pitch.

    "TIME" is the announcement by an umpire of a legal interruption of play, during which the ball is dead.

    TOUCH. To touch a player or umpire is to touch any part of his or her body, including clothing and equipment.

    A TRIPLE PLAY is a play by the defense in which three offensive players are put out as a result of continuous action, providing there is no error between putouts.

    A WILD PITCH is any pitch that is placed more than 3 feet to the left or right of home plate, and bounces more than 6 inches off the ground. Wild Pitches are the judgment of the umpire in chief.

  11. Acknowledgments
    All rules are fluid and subject to changed at any time. If there is a rule change or addition all captains and umpires will be made aware of the change before the next official game.
    We are here to have fun and if a rule impedes that, it will be changed.
    These rules were adapted from the 2005 Official MLB rules.
    Adapted, compiled, written, and edited by: Brent Geist "Zilla"
    Edited by: Marc "Dungeon Master" Hughes
    Version 1.0 2/9/06